![]() The Visual Novel portion of the game is a mixed bag. Still, it’s fun and scratches an itch for turn-based mech space combat. The cutscenes of the attacks get old fast, and it would have been nice to be able to disable them more easily turning on “skip mode” does it, but it can only be toggled in the battle if a character has a line of story dialogue come up during the fight. The later fights often tend to be “pick a flank, try to crush it, sweep up or down on the other side, then deal with reinforcements as they come.” Early missions with fewer mechs and enemy “bosses” may be a bit more interesting and flexible than the later large fleet battles. Variances in the missions are more based on when and where enemy reinforcement come from. Since all missions are in space, with the exception of a mission where sharing a hex with an asteroid reduces your chance of being hit, there’s no effect of the map on strategies. Each mech has its strengths and weaknesses and utility which will determine how you should use them in your strategy. Mechanically, it’s ultra-lite compared to a game like Power Dolls, though it uses the similar combination of action points that are used to move and perform attacks. It’s space opera with mechs, except your mech pilots are basically a growing harem.įunnily enough, the wargame portion of Sunrider is brutally hard. It’s an interesting hybrid of Visual Novel waifu game and turn-based tactical. Recently an online friend who knew I enjoyed wargames and weeb shit recommended Sunrider: Mask of Arcadius to me. >travelling pioneers massacred unprovoked by tribes you’re “at peace with”Īnyway, be sure to check out the new issue of Cirsova, out now, and back our crowdfund to get Julian Hawthorne’s The Cosmic Courtship back into print! >give the tribes food in their time of need >go out of your way to placate the indians On the other hand, Colonization IS rather educational… >Me: Oh, no! How do I fix this!? You there, in the town hall! Quit “making Liberty” and get back to making tools or textiles or something! >Domestic Advisor: Congratulations! Membership in the Sons of Liberty is up! It’s weird that having rebellious colonists makes them more efficient… Even moderate pollution leads to catastrophic desertificationĬolonization is fun but kind of silly-preachy in its own way.Republics and Democracies never break treaties.There are a few small thing I’m noticing, like how there’s such a huge gap between Knights as your multipurpose war unit and tanks, but the big things that bugged me this time around are Sid Meier’s preachiness-as-game-mechanics: There are a lot of glaring things in Civilization that bother me now that didn’t bother me as a kid or even really so much replaying it 10-to-15 years ago. SUNRIDER MASK OF ARCADIUS WIKI FREEIn my scant free time I’ve been replaying Civilization and trying out Colonization for the first time! It’s been a hot minute since I’ve had some time to myself! ![]()
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